
Shall we make some magic?
Lucy is learning. Every spell she gets right changes something you can see: a flower stands up again, a crystal runs clear, a small animal finally flies.

What you do
Five ways to work a spell.
Not five separate games. Five kinds of hand movement that every spell in the city is built from, taught one at a time and then mixed.
Trace
Draw the shape of the spell with one finger. Stars, drops, leaves, and shapes that do not sit still.
Fit
Put the pieces where they belong, like the stained glass in the workshop windows.
Balance
Hold something steady while it wants to tip. Patience beats speed.
Brew
Chop, pour, stir and wake the potion up. The recipe is on the bench and the bench is a mess.
Tune
Listen to a crystal and adjust until the note is right. The city answers back.
The city
Six places, and you go back to all of them.
Gardens, workshops, canals and squares in a great city of the Last Myth world. You walk it once learning, and once more when the light has changed and so has what people need from you.

Lucy
She is after her wings.
That is what she is working toward, and everything she learns is a step closer. The city keeps needing something first: a garden that will not hold, a crystal that will not run clear, a friend with a workshop full of half-finished work. Lucy learns magic by helping, one spell at a time, in the same world the other Last Myth games are set in.
Screens
Eleven levels, from the build.











Captured from the playable build. The interface is in Portuguese: the English text is still being written, and these are re-captured the day it is.
For guardians
What this game does and does not do.
It is free, all of it
Every level and the ending work without paying and without watching anything.
No ads in the story
The campaign has none. If advertising is ever added, it stays outside the story.
Nothing to buy
There are no purchases, no currency, no lives and no timers pushing anyone to spend.
We ask for nothing
No account, no email and no sign-up on this page. There is nothing here for a child to give away.
Help can be turned up
Assistance is adjustable, and extra challenges sit in the same campaign for older players.